You might be wondering why the quality of my art varies so much. Some of them are very good while others are really not.
There is a very simple reason for varying quality. I have about 4 different methods for drawing an image.
Method one: Gesture Drawing -> Rendering
These are usually some of my best quality stuff. I have done gesture drawings a good bit so I can usually get at least a decent output. Everything I draw is directly what I see, and nothing is made up. Basically I try to become a human photocopier.
Method Two: Reference Drawing
These I use a image as a reference, or multiple images as references. These makes up a decent amount of my artwork. However they are very time consuming. For the post I may gesture draw in the basic figure and then add things as needed. Which provides a good pose but with unique features.
Method Three: 3D Reference Drawing
I only have about 3 or 4 of these in my gallery. With these I use a custom 3D model for rendering. I there are two different types of modeling program, specialized ones and normal ones. The specialized one is designed specifically for the purpose of designing characters (daz3d/tdgc). The other is a standard 3d art program (like blender/maya/etc). I have used both, but usually opt for the specialized one, as it produces better references.
Method Four: Unreferenced Drawing
These draws I did not use a pose reference at all. I may have used a reference for color, or clothing. But the pose, body structure and so forth are all me. These usually look the worst of the art I do. Since I am not very well practiced in anatomy and drawing people from scratch. But I am trying to work at practicing this.




















